
Sentenced 1989
Quantum Anomaly Corporation
16
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Posted - 2013.10.27 09:58:00 -
[1] - Quote
To be honest, I would make only 3 changes to incursions. For quick summary:
1. Incursion bar Make it so it can have delta of 5-10% per hour (to ensure at least 10 hours of red bar)
2. Timers Highsec - Mothership cannot be sighted unless the bar has been 75 % blue for last 24 hours.
Lowsec- Mothership cannot be sighted unless the bar has been 75 % blue for last 12 hours.
Nullsec- Mothership cannot be sighted unless the bar has been 75 % blue for last 6 hours.
Only one mothership can be sighted at once (so if lowsec mom is spotted, well, either go kill it, or wait for incursion to withdrawn before you are able to sight one in other incursions).
3. Target breakers Introduce new true random spaws in all incursions, can be drones / frigates / cruisers / static towers / structures that spawn on irregular basis in irregular numbers, have low EHP and break locks (not jam, just breaking lock) to higher number of ships (lets say 30-60% of fleet every 10-30 seconds).
Results from changes (boring wall of text intended for DEVS and those who want to know more if they even care) Red bar makes ISK farming at least a bit slower due to lower DPS that ships output.
New timers would ensure sites to stay up longer and only one mothership being spotted would make interesting game changes, lets say one group spots MOM but the other one is running in other highsec incursion, you have a choice of hoping they will kill theirs in time for you to spot yours, or you can move to theirs and kill off mom and then you need to move back along with them and you'll end up contesting each other for 24 hours at least till new mom is spotted. If you are hoping to contest then you lose time moving there and back. The other community might want to keep the mom alive as long as possible to make the first community move, etc. Opens whole lot of options if you think about it.
And yea, target breakers? Why not, make some new mechanic where ships randomly lose locks and have to re lock. If it happens in wrong time to most logies, one ship goes boom. Slows down the progress of site. Cripples the boxers as well. We all know there is one community who can do moms with just 4-5 guys online. If you lose random locks on random toons, you are going to have more issues boxing more then 1-2 characters. Im here thinking of something in the range of: Vanguard: 5% chance per site to get 1-2 target breakers spawns which randomly break targets of 4-5 ships every 15 seconds. Assaults: 10% chance for something to spawn. Who even does these? HQ: 15% chance per site to get 3-5 target breakers spawn which randomly break targets of up to 10-12 ships every 15 seconds. Each spawn consist of 1-3 entities and they are timed apart for 1-3 minutes. This would add that uncertainty again where you need to pay attention to clear them out as soon as possible. Some might argue niarjas now work the same, but we all know in contest you ignore them mostly, especially if they are jamming the other fleet or your logies.
My 2 cents of the top of my head.
Regards, Sentenced 1989, Founder of The Incursion Guild TIG Incursions |